Overview

Release Date:

December 2016

Tools Used:

Unity 3D, Perforce

Duration:

4 weeks

Team Size:

6

Role:

Programmer and UI designer

Platform:

PC

Eve Night was a project in which multiple students would work together to make a game over the course of 4 weeks. It was intended to give an accurate though smaller scale depiction of the development process starting at the Game Design Document (GDD) and including task assignment, scheduling, weekly reports, and re-scoping due to time constraints.

The following is a list of my total contributions:

  • Devised an equipment system.

  • Created an inventory system.

  • Programmed scene switching.

  • Created a script for death.

Eve Night is a scary game with a merry-old Christmas theme.

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