Unity 3D, Perforce
Programmer and UI designer
Eve Night was a project in which multiple students would work together to make a game over the course of 4 weeks. It was intended to give an accurate though smaller scale depiction of the development process starting at the Game Design Document (GDD) and including task assignment, scheduling, weekly reports, and re-scoping due to time constraints.
The following is a list of my total contributions:
Devised an equipment system.
Created an inventory system.
Programmed scene switching.
Created a script for death.
Eve Night is a scary game with a merry-old Christmas theme.