Dec 15, 2016
Unity 3D, Perforce
Alone was a student project in which 4 students would work each devise and pitch their own game ideas with a Game Design Document (GDD) before selecting one to make together over the course of 4 weeks. It was intended to give an accurate though smaller scale depiction of the development process, from the GDD to scheduling and mid-production assessments to re-scoping due to time constraints.
Assembled the main menu and pause system.
Devised the hiding system
Constructed the pause system.
Planned and implemented the flashlight, its batteries, and UI
Alone is a first person horror game in which the player must attempt to escape a station unharmed.