Overview

Release Date:

Dec 15, 2016

Tools Used:

Unity 3D, Perforce

Duration:

4 weeks

Team Size:

4

Role:

Programmer

Platform:

PC

Alone was a student project in which 4 students would work each devise and pitch their own game ideas with a Game Design Document (GDD) before selecting one to make together over the course of 4 weeks. It was intended to give an accurate though smaller scale depiction of the development process, from the GDD to scheduling and mid-production assessments to re-scoping due to time constraints.

My contributions:

  • Assembled the main menu and pause system.

  • Devised the hiding system

  • Constructed the pause system.

  • Planned and implemented the flashlight, its batteries, and UI

Alone is a first person horror game in which the player must attempt to escape a station unharmed.

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